AI Insights · Timothy · October 2025
Top Educational Games in South America: Q3 2025 Performance
Explore the performance of top educational games on a unified platform in South America during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the educational games sector in South America showcased significant activity across various apps. Here’s a breakdown of the top performers on a unified platform, based on data from Sensor Tower.
Lingokids - Play and Learn from Monkimun Inc displayed a varied trend in its weekly metrics. Revenue began at approximately $42.7K and saw a gradual decline, closing the quarter at $34.5K. Downloads started strong at 77.1K, peaked mid-quarter, and concluded at 53.8K. Active users fluctuated, beginning at 363.5K and ending slightly lower at 317.2K.
Buddy.ai: Kids Learning Games by MyBuddy.ai also experienced changes throughout the quarter. Weekly revenue decreased from $16.6K to $12.9K. Downloads were initially 72.5K, dipped mid-quarter, but ended with a notable increase to 87.8K. Active users saw a decline from 250.2K to 249.1K.
Minecraft Education from Mojang had minimal revenue activity. Downloads started at 66.6K and dropped to 46.7K by the end of the quarter. The active user count also fell significantly from 240K to 122.5K.
Kids Games: For Toddlers 3-5 by RV AppStudios LLC reported no revenue. Downloads showed a slight decrease from 71K to 47.1K, while active users remained relatively stable, starting at 274.1K and ending at 250.6K.
Baby Games: Piano, Baby Phone, another offering from RV AppStudios LLC, also reported zero revenue. Downloads fluctuated, beginning at 67.4K and closing at 43.1K. Active users increased from 361.6K to 413.2K by the quarter's end.
These insights provide a snapshot of the dynamic educational games market in South America. For more detailed information, visit Sensor Tower.